(The first VR feature film of the manslaughter)
VR content shortage is well known, do people recognize this, but VR is a new thing for them, naturally also vary in production methods. This is quite evident in film and television production, modern films are the most basic "montage" by VR film might become no longer applies.
This one is still in a very early stage, and no one could accurately answer VR movie how to beat the problem, including the experienced Director, but they actively explore and try.
Drama and long shots
Initially, the film is opening the camera, then came "montage", the so-called "montage", in the Hollywood movie the middle finger is: discontinuous short montage in a compressed period of time or information generally is a series of scenes set to music.
But in the view of David Marlett, which may no longer be applied to VR movies, which stresses immersion, a plethora of clips and cut easy to interrupt the user immerse into the picture, but also increase the sense of dizziness. David is the founder of VR Cinemersia professional studios, United States first VR long film of the manslaughter of the writer.
In the first Sino-US VR video salon, David spoke about the making of the film the lessons he thinks VR movies is more like a play, preferably using a long lens to shoot a scene, "lens with long time, will make the audience feel immersed."
(Different scene manslaughter)
The manslaughter is an interesting attempt, due to lack of shooting good quality panoramic camera, David decided to use conventional camera to beat. Movies are divided into four scenes around, 15 degree gap between the scenes. Camera position in the shooting did not change. Spectators watch when switching between four scene, a scene is basically a long shot, this is similar to play.
He also encountered a number of problems, including how to guide viewers to the Director wants to show pictures, David's solution was simple, he planted a small blue dot in the picture; there are 360 degree video, voice is loud from all directions, easy to let viewers know what, solution is to highlight a direction of sound, other directions are weakened.
David view VR movies not necessarily takes longer than traditional movie, just takes more energy to rehearse in order to achieve "a mirror". But he says he never was filmed in this way, because there are now specialized panoramic cameras can be used.
Background the importance of
Not all types of stories fit into VR movies, Granville Sharp, a Studio CEO Dong Aihui said. He thinks that "can occur in any scenario does not fit into the story of VR movies" because VR stresses immersion, interaction with characters than background characteristics are also important. Compatible with the characteristics of traditional movies including star wars and the inception, in Dong Aihui terms, these films have a lot of "telepresence" and "substitute".
(Star Wars 7 stills)
For the presentation of VR movies, Dong Aihui said there are three areas of the law need to think about: Moschino S5 Case
1, the fusion of virtual reality. We called the VR is not a 360 degree or panoramic view, but will mix with virtual and real. Our understanding of the Star Wars virtual and real things together, very strong sense of this virtual reality experience. If we shoot a comedy take place entirely in real-world environments, into VR's performance is not the best choice? I think this is a question;
2, there are no boundaries. If there are border VR traditional film and television are very close, look what we would consider the next occurrence of the scenario without borders provides the possibility of infinite exploration, immersion will come from;
3, Telepresence. I emphasized the immersive and non-immersive, and why? Because I see a lot of VR shooting video or film, that is always a third party watch, and eager to backbreaking labor all around, you see things no Telepresence.
These VR movies form Dong Aihui talk on making two points. Where is the first to consider the story, with location and environment for the creation of the first step, so as to bring the audience into the story, followed by the character when you want users to participate and form a sense of participation, but that sense of involvement with the game different, is one of the more limited participation.
Hybrid VR
Rather than shoot VR movies, more than making, shooting emphasizes realities, and today's blockbuster movies are almost always there are a lot of CG is made, this VR will give me more time.
Dr Imcube Sebastian Knorr, General Manager of the lab was a scientist interested in virtual reality, he believes that content production methods including shooting, animation and mixed three, Knorr's research is a hybrid VR. Moschino Galaxy S5 Case
Hybrid VR, first of all, there will be a show, and it has a lot of cameras before shooting it from a different perspective. Pre-process the video taken after pretreatment drawn characters. The next step is to reconstruct 3D information, then pictures will be able to create three dimensional model. Role in this way is very real.
Knorr shows filmed for the first time last year, they used 23 put the camera on the inside of the Studio, the actors photographed from head to toe. Further separated from the background characters. Three-dimensional reconstruction is very important, who gets the triangular mesh model through point clouds. Next put the grid pattern inside the game engine, followed by innuendo and coloring, eventually forming the picture.
Duration and cost
As long as there is no traditional film 2-3 VR movies, Dong Aihui view VR movies might be shorter, "VR is the amount of data traditional movie four times to six times times, so you put a conventional movie length, multiply it by four times, six times in addition to, and is probably a more reasonable time. "He said," like a traditional movie is two hours, divided by four is about half an hour. This is an inference, after all, is now our reference standard for traditional film. "
VR shots of film studios and traditional studios will not be much difference, but is set around. In David's view, if taken in the Studio VR movie spent more time but less money to spend more than the traditional.
Summary
As the article says at the beginning, no one knows the exact form of VR movies, these few cafes only where they obtained in the discovery process, not necessarily, must be the truth. About VR movies filmed there are many attempts, such as VR pornography often use the first-person perspective. We need more like David, the positive because of the curiosity to try people, these people create really good VR movies.
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