Tencent Holdings Limited today reported up to June 30, 2016 unaudited second quarter and interim results. In 2016, second-quarter revenue of RMB 35.691 billion yuan, 52% more than last year, and since 2012 the fastest growth since the fourth quarter. Net profit of 11.319 billion yuan, 42% more than last year, data were better than analysts had expected.
BAT 2016 second-quarter earnings. (Unit: RMB)
Tencent's revenue was 67.686 billion yuan in the first half as a whole, 48% more than last year. 21.351 billion yuan in net profit, 41% more than last year.
Micro-credit, QQ months continues to grow, micro-enterprises, registered users of nailing four times times
Reported in the second quarter, QQ number reached 899 million monthly active accounts, 7% more than last year. Combined micro and WeChat monthly active users to reach 806 million, rose 34%.
In addition, the letter further penetration slightly to communicate, and the promotion of Office Automation within the micro-enterprise, more than 20 million registered users, which is Tencent's open letter of micro-enterprises, to register for the first time. In contrast, registered users currently Ali nail for 5 million.
Second quarter of 2016 financial analysis
Value-added services:
Tencent services business revenue rose 39%-2016 25.68 billion yuan in the second quarter. Online gaming revenue growth 32% to 17.124 billion yuan, including hand faster, end travel growth weakness; social networking value added services revenue growth 57% to 8.556 billion yuan.
Online advertising:
Online advertising revenues grew 60% between 2016 and 6.532 billion yuan in the second quarter. Effect of advertising revenue growth 80% to 3.697 billion yuan, such as micro-circle of friends, mobile news application and micro-advertising of public accounts. Branded display advertising revenue increased by 41% to 2.835 billion yuan, mainly affected by Tencent and Tencent news video driven by revenue growth. Lunatik iWatch frame
Tencent and cloud services to pay:
Tencent Tencent payment and growth of cloud services in public for the first time. Results showed that Tencent's growth in revenue from other business 275%-2016 3.479 billion yuan in the second quarter, the growth is mainly due to the company to pay the related services and cloud services revenue growth.
At present, Tencent pays mainly consists of a red envelope, micro-transfer, QQ red, ECR and other plates.
Focuses on fostering a cloud service
Because Tencent's relatively backward To b-end business, Tencent recently very highly of b-end product development and promotion, particularly cloud services. The current "Tencent" for public security, urban planning, life sciences, and five sectors of finance, tourism, provides industry solutions for the enterprise. Which cloud services products is divided into eight broad categories: safety services, database services, mobile communications, data and AI, computing and networking, video services, monitoring and management, storage and CDN. Meanwhile, Tencent started in overseas distribution, including United States, Europe, Japan and other data nodes in service this month, South America, Sydney, Russia, and Korea, and Taiwan will be opened early next year to this year.
MA in China "+ Internet" Summit, cloud services, and location information LBS, safety will be Tencent concerned three events in the future. Last month, MA personally for Tencent "clouds + future" summit station, its emphasis on cloud services.
Policy summary: games, digital content, To b business integration
Report, Tencent focuses on refers to the second quarter of its online games games and digital content business in the major initiatives, such as integration and QQ music China Music Corporation, investment, such as film and television projects, acquisition of Supercell. Meanwhile, Tencent's corporate communications and services To the cloud for class b products, is in an important strategic position. iWatch Case
From the report as a whole, Tencent, more businesses are steadily on the rise, one of the fastest growth rates of pay for Tencent, and cloud services. You can see in the policy summary, Tencent's future power points from the game, digital content, and business b To expand. Given the current Tencent games business profitable in good condition, digital content business has been to maintain a high market share, I believe that future Tencent will push is still in its early stages, and a huge potential market To b business.
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